Immersive Learning for Construction – Plymouth (Immersive Learning)
Newid diwylliant y diwydiant, Technoleg ddigidol a newydd, Cynhyrchiant a dulliau newydd o weithio, Adnoddau dysgu, Cymwysterau a chyrsiau newydd
City College Plymouth
Plymouth Construction Training Group; Kier Living; The Creative Experience Group; Willmott Dixon; Building Plymouth
England (South West)
The project will reduce learning hours and increase retention of students by developing a high-quality virtual 4-bedroom house and building site from which a range of learning can be undertaken.
Behavioural safety training modules will be developed at each stage of construction, for example: plant and equipment hazards in initial stages; Working at Height in the final stages; and electrical and fire hazards in a completed build.
Modules will map to the OCN Level 1 Health and Safety course and will be multi-purpose across disciplines. Intervention will be a blended learning solution - learned in the real world and rehearsed in the virtual world.
In addition, the project will also support blended learning including VR for Construction Managers and Supervisors.
The project will also expand the capacity and capability of immersive learning by promoting VR in construction at careers events, as well as deliver a programme of upskilling college staff and local employers in how to adopt & embed IL.
At the end of the project, the benefits of using immersive learning for behavioural safety and hazard awareness will be played back to industry and VR content and teaching modules will be made available to industry. Learners will have received learning in a more impactful way than traditional methods, potentially leading to better performance on site.
- Detailed interactive house digital asset for learning interventions.
- Virtual reality (VR) health and safety modules aligned to occupations, mapped to the Level 1 Award in Health and Safety in a Construction Environment.
180 Leve1 & 2 learners / apprentices / workers receive health and safety training modules.
- VR bite-size competency modules for technical / supervisory / management competencies.
- 26 supervisors / managers undertake blended behavioural learning using VR twinned with real environments
07 Mai 2019
31 Ion 2021