Found 223 funded projects. Funded projects are sorted in the most recent first.
To find out further information on each project, please select the project title
- Factors Practice (HFP) in the UK Construction & Built Environment
InnovationFunding topic:Productivity and new ways of working, Digital and new technology, Learning resourcesProject lead:SBFAmount awarded:£22,000Project summary:
The project will produce a research paper on Human Factors Practice (HFP) for specific use within the UK Construction & Built Environment (CBE) sector. HFP is closely linked to leadership and management skills. The paper will conclude with recommendations.
- Immersive Learning for Construction – Plymouth (Immersive Learning)
InnovationFunding topic:Learning resources, Sectors and roles, Small employer support, Digital and new technology, Leadership and managementProject lead:City College PlymouthAmount awarded:£270,000Project summary:
The project will reduce learning hours and increase retention of students by developing a high-quality virtual 4-bedroom house and building site from which a range of learning can be undertaken.
Behavioural safety training modules will be developed at each stage of construction, for example: plant and equipment hazards in initial stages; Working at Height in the final stages; and electrical and fire hazards in a completed build.
Modules will map to the OCN Level 1 Health and Safety course and will be multi-purpose across disciplines. Intervention will be a blended learning solution - learned in the real world and rehearsed in the virtual world.
In addition, the project will also support blended learning including VR for Construction Managers and Supervisors.
The project will also expand the capacity and capability of immersive learning by promoting VR in construction at careers events, as well as deliver a programme of upskilling college staff and local employers in how to adopt & embed IL.
At the end of the project, the benefits of using immersive learning for behavioural safety and hazard awareness will be played back to industry, and VR content and teaching modules will be made available to industry. Learners will have received learning in a more impactful way than traditional methods, potentially leading to better performance on site.
- Increasing Employer Engagement in Higher Level and Degree Apprenticeships
InnovationFunding topic:Changing industry culture, Learning resources, Careers and recruitmentProject lead:Kier Group plcAmount awarded:£151,575Project summary:
The project will pilot employer engagement activities and individual support to potential new entrant apprentices with a priority focus on under-represented groups. Apprentices will be connected to construction employers and offered workplace site visits, one-to-one interactions and work experience.
The aim of the pilot is to develop new resources and guidance to support employers to recruit and inspire a diverse range of new entrants into the industry via the Higher Level Apprenticeship route.
- Offsite ready (improving skills for offsite construction)
InnovationFunding topic:Productivity and new ways of working, Digital and new technology, Learning resources, New qualifications and coursesProject lead:Construction Scotland Innovation CentreAmount awarded:£496,300Project summary:
The project will deliver the capacity and capability to upskill industry on standardised skills and knowledge in offsite construction.
Training will be a combination of trainer-led and application of online resources. Content will be modular and accredited, purposed for a wide range of uses and mapped to relevant L2-7 qualifications and standards. Guidance will be developed to help trainers contextualise modules to their particular subject area.
The project will enhance materials with experiential learning that includes classroom enrichment, immersive and real-world experiences, as well as a sustainable network of experts to share knowledge, maintain and support the products.
After the project, a significant proportion of the construction FE sector will be upskilled in offsite practices. Sustainability will be achieved by hosting on a free online platform in a format compatible with other platforms, thus allowing resources to be freely downloaded and shared. Trainers will be certified once upskilled to deliver the content.
- Passivhaus and Low Energy Buildings - Online Training
InnovationFunding topic:Learning resources, Sectors and roles, Productivity and new ways of workingProject lead:Green Building StoreAmount awarded:£81,050Project summary:
The design and production of 11 e-learning modules around the subjects area of Passivhaus and the Performance Gap.
These E-learning resources will be fully interactive and will help to improve productivity around the performance gap.
- Project CONVERT (Immersive Learning)
InnovationFunding topic:Learning resources, Small employer support, Digital and new technologyProject lead:Construction Wales Innovation CentreAmount awarded:£1,404,000Project summary:
The project will deliver a real-world GB-wide infrastructure that will deliver immersive learning to the industry in a sustainable and scalable way. This will be completed through six focused delivery Hubs across three nations, located at:
1. Leeds College of Building
2. Construction Wales Innovation Centre
3. Construction Scotland Innovation Centre
4. Dudley College
5. Waltham Forest Construction Innovation Centre
6. Bridgewater & Taunton College
Through these Hubs, the project will deliver four Strands of interventions to 2,440 learners which will reduce error, accident rates and time/cost factors in delivering training. Virtual Reality (VR) and Augmented Reality (AR) modules will be developed across the following work streams delivered in each Hub:
1. Working at height/scaffolding using VR
2. Building de-construction using BIM and VR
3. Wood/paint-spraying machines with AR
4. Surveying using drones in a VR space.
This will be supported by a 'train-the-trainer' programme to deliver immersive learning in the industry, as well as the development of a bespoke learner management system.
At the end of the project, the six hubs will act as centres of excellence where industry can walk in with a training need, be upskilled on how to use immersive technologies, develop immersive learning solutions and access immersive training through the hardware and content funded by CITB.
- Tackling the Gender Pay Gap – Progression for Women in Construction
InnovationFunding topic:Changing industry culture, Leadership and managementProject lead:BAM NuttallAmount awarded:£122,569Project summary:
The 2018 Gender Pay Gap reports for Construction showed that women earn 21.8% less than men on average. Women into Construction will work with Bam Nutall, Bouygues, Ardmore Construction, other Tier 1 construction companies and their supply chains to identify barriers, challenge employers’ working practices, behaviours and cultural norms.
WiC will deliver advice and guidance, training and mentoring to support low-paid female construction workers progress into better paid, more secure employment in the future
- Timber Component Installation Interactive Learning Tools
InnovationFunding topic:Productivity and new ways of working, Digital and new technology, Learning resourcesProject lead:BWFAmount awarded:£38,000Project summary:
This project will create 3 x fully interactive learning tools to address errors and defects in the following key areas;
- Timber staircase installation
- Timber fire door assembly and door set installation
- Timber window installation.
The project will pilot the learning with BWF members and then be made widely available across industry.
- Transforming Construction Trade Apprenticeships (Immersive Learning)
InnovationFunding topic:Digital and new technology, Learning resourcesProject lead:Bridgwater & Taunton CollegeAmount awarded:£249,000Project summary:
The project will support colleges delivering the Apprenticeship requirement for 20% off-site learning for Form Working, Steel Fixing and Concrete Pouring focusing on the nuclear sector. It will use augmented reality (AR) to enhance the acquisition of skills and competencies that are then reinforced on site using a collaborative virtual reality (VR) classroom that each apprentice can access remotely.
This will minimise time off-site through a virtual learning environment, increase engagement through technology native to the target group, and enhance knowledge retention and achievement.
Apprentices will use state of the art immersive learning headwear in college to enhance real-world learning. They will then be given a low-cost mobile VR headset that they will take to site that will be worn off-site at scheduled times to refresh skills in a collaborative virtual environment shared with other apprentices and the college lecturer.
After the project, Bridgwater & Taunton College will have shown how immersive learning can be used to improve the acquisition and retention of knowledge. They will have stablished a way to deliver collaborative learning through this technology and will have developed materials for others to take the same approach.
- Using Levy funds to deliver common training across the industry
InnovationFunding topic:Learning resourcesProject lead:Northamptonshire contractors training groupAmount awarded:£50,000Project summary:
The project will tackle skills shortages and increase the amount of training activity within Northamptonshire by providing the most common training programmes at a flat rate of £10 per course to employers. The project will take place in Northamptonshire only and will utilise collective buying power to achieve cost savings for participants of the scheme.